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MAHARJANSTUDIO
The studio

Small studio. Long release histories.

Maharjan Studio Limited is a game and application studio working out of Kathmandu, Nepal. We are small on purpose: the people who scope a project are the people who build it, and nothing is handed to a delivery layer that has never opened the codebase.

Most of what we make lands on Android, where the interesting constraints live — modest hardware, metered data, and a store that will happily bury a title that regresses.

What we hold to

Four positions we do not trade away.

01

Cheap devices are the real target

The handset most of our players own is not the one on our desks. Performance work happens on the low end first, and a build that only sings on a flagship is not finished.

02

Prototype before committing

Fun and usefulness are discovered, not specified. We spend early money on throwaway builds so the expensive production decisions are made with something in hand.

03

Small downloads, few permissions

Install size and permission prompts are where users quietly leave. We ship the smallest binary that does the job and ask for nothing the feature does not require.

04

You own the work

Source, assets, signing keys and the Play Console entry are yours, handed over documented. No hostage infrastructure and no dependency on us to press release.

Questions

The ones we get asked first.

If yours is not here, it is a good first message to send us.

Ask us directly

Yes — most of our client work is remote. We keep a few hours of overlap with your working day for standups and reviews, and everything else runs asynchronously against the shared build.

Either way. We can ship under your Play Console account with the right access level, or publish under ours and transfer the listing on handover. Signing keys end up wherever you want them, documented.

Whichever fits the title. Godot keeps builds small and the licensing simple, which suits 2D and mid-scale projects; Unity earns its place when a project needs the wider plugin and services ecosystem.

Sometimes, on original titles where we help shape the concept. It needs a real conversation about scope and marketing spend first, so bring it up early rather than at contract stage.

A scoping phase of one to two weeks that produces a written plan, a cost range and a prototype target. It is billed, it is small, and it leaves you with a document you can take anywhere.

Kathmandu, Nepal

Working with a studio nine time zones away is our normal.

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